기능 목록
오브젝트의 투명도(Alpha)를 애니메이션합니다.
Transform의 위치를 애니메이션합니다.
Transform의 스케일을 애니메이션합니다.
Transform의 회전을 애니메이션합니다.
Color 값을 애니메이션합니다.
타이핑 효과의 텍스트 애니메이션을 제공합니다.
리치 텍스트를 지원하며, 타이핑 스타일 애니메이션, 회전 애니메이션, 글꼴 크기 확대·축소 애니메이션을 제공합니다.(GC 부하가 높기 때문에 성능에 주의해야 합니다.)
Unity Light 컴포넌트의 다양한 속성을 애니메이션합니다.
Image 컴포넌트의 fillAmount 값을 애니메이션하는 기능입니다. 게이지, 쿨다운, 원형 로딩 등 UI 표현에 사용할 수 있습니다.
Text / TextMeshPro의 숫자 값을 보간하여 애니메이션으로 표시하는 기능입니다. 카운트업, 데미지 숫자, 점수 연출 등에 적합합니다.
TextMeshPro의 정점 데이터를 직접 조작하여 각 문자를 개별적으로 폭발시키는 애니메이션입니다. 속도, 방향, 확산 정도, 랜덤성 등을 세밀하게 제어할 수 있어 화려한 연출에 적합합니다.
TextMeshPro의 정점을 직접 조작하여 다음과 같은 복합적인 문자 연출을 구현하는 애니메이션입니다: Fade(투명도), 문자 스케일, 회전, 이동, 웨이브 변형, 바운스 변형. 타자기 효과부터 역동적인 문자 애니메이션까지 폭넓게 지원합니다.
여러 포인트로 구성된 커브(경로)를 따라 오브젝트를 이동시키는 애니메이션 기능입니다.
API 참고 문서
ITweenPlayer DoCanvasFade(this GameObject target, float forwardValue = 0, bool blocksraycasts = false, float duration = 1);
ITweenPlayer DoCanvasFade(this GameObject target, AnimationCurve curve, float forwardValue = 0, bool blocksraycasts = false);
ITweenPlayer DoCanvasFade(this MonoBehaviour target, float forwardValue = 0, bool blocksraycasts = false, float duration = 1);
ITweenPlayer DoCanvasFade(this MonoBehaviour target, AnimationCurve curve, float forwardValue = 0, bool blocksraycasts = false);
ITweenPlayer DoCanvasFade(this CanvasGroup target, float forwardValue = 0, bool blocksraycasts = false, float duration = 1);
ITweenPlayer DoCanvasFade(this CanvasGroup target, AnimationCurve curve, float forwardValue = 0, bool blocksraycasts = false);
ITweenPlayer DoFade(this Material target, float forwardValue = 0, float duration = 1);
ITweenPlayer DoFade(this Renderer target, float forwardValue = 0, float duration = 1);
ITweenPlayer DoFade(this Graphic target, float forwardValue = 0, float duration = 1);
ITweenPlayer DoFade(this Renderer target, AnimationCurve curve, float forwardValue = 0);
ITweenPlayer DoFade(this Graphic target, AnimationCurve curve, float forwardValue = 0);
ITweenPlayer DoFade(this Material target, AnimationCurve curve, float forwardValue = 0);
ITweenPlayer DoColor(this Graphic target, Color forwardValue, float duration = 1);
ITweenPlayer DoColor(this Graphic target, Color forwardValue, AnimationCurve curve);
ITweenPlayer DoColor(this Renderer target, Color forwardValue, float duration = 1);
ITweenPlayer DoColor(this Renderer target, Color forwardValue, AnimationCurve curve);
ITweenPlayer DoColor(this Material target, Color forwardValue, float duration = 1);
ITweenPlayer DoColor(this Material target, Color forwardValue, AnimationCurve curve);
ITweenPlayer DoFillAmount(this Image target, float forwardValue = 0, float duration = 1);
ITweenPlayer DoFillAmount(this Image target, AnimationCurve curve, float forwardValue = 0);
ITweenPlayer DoColor(this Light target, Color color, float duration = 1);
ITweenPlayer DoColor(this Light target, Color color, AnimationCurve curve);
ITweenPlayer DoIntensity(this Light target, float intensity, float duration = 1);
ITweenPlayer DoIntensity(this Light target, float intensity, AnimationCurve curve);
ITweenPlayer DoRange(this Light target, float range, float duration = 1);
ITweenPlayer DoRange(this Light target, float range, AnimationCurve curve);
ITweenPlayer DoLight(this Light target, bool colortween = false, Color color = default, bool intensitytween = false, float intensity = 0, bool rangetween = false, float range = 0, float duration = 1);
ITweenPlayer DoLight(this Light target, AnimationCurve curve, bool colortween = false, Color color = default, bool intensitytween = false, float intensity = 0, bool rangetween = false, float range = 0);
ITweenPlayer DoInterpolate(this Text target, int forwardValue, float duration = 1);
ITweenPlayer DoInterpolate(this Text target, int forwardValue, AnimationCurve curve);
ITweenPlayer DoInterpolate(this Text target, float forwardValue, float duration = 1);
ITweenPlayer DoInterpolate(this Text target, float forwardValue, AnimationCurve curve);
ITweenPlayer DoInterpolate(this TMP_Text target, float forwardValue, float duration = 1);
ITweenPlayer DoInterpolate(this TMP_Text target, float forwardValue, AnimationCurve curve);
ITweenPlayer DoInterpolate(this TMP_Text target, int forwardValue, float duration = 1);
ITweenPlayer DoInterpolate(this TMP_Text target, int forwardValue, AnimationCurve curve);
ITweenPlayer DoMoveX(this GameObject target, float x, float duration = 1);
ITweenPlayer DoMoveX(this GameObject target, float x, AnimationCurve curve);
ITweenPlayer DoMoveY(this GameObject target, float y, float duration = 1);
ITweenPlayer DoMoveY(this GameObject target, float y, AnimationCurve curve);
ITweenPlayer DoMoveZ(this GameObject target, float z, float duration = 1);
ITweenPlayer DoMoveZ(this GameObject target, float z, AnimationCurve curve);
ITweenPlayer DoMove(this GameObject target, Vector3 forwardValue, float duration = 1, bool relative = false);
ITweenPlayer DoMove(this GameObject target, Vector3 forwardValue, AnimationCurve curve, bool relative = false);
ITweenPlayer DoMoveX<T>(this T target, float x, float duration = 1) where T : Component;
ITweenPlayer DoMoveX<T>(this T target, float x, AnimationCurve curve) where T : Component;
ITweenPlayer DoMoveY<T>(this T target, float y, float duration = 1) where T : Component;
ITweenPlayer DoMoveY<T>(this T target, float y, AnimationCurve curve) where T : Component;
ITweenPlayer DoMoveZ<T>(this T target, float z, float duration = 1) where T : Component;
ITweenPlayer DoMoveZ<T>(this T target, float z, AnimationCurve curve) where T : Component;
ITweenPlayer DoMove<T>(this T target, Vector3 forwardValue, float duration = 1, bool relative = false) where T : Component;
ITweenPlayer DoMove<T>(this T target, Vector3 forwardValue, AnimationCurve curve, bool relative = false) where T : Component;
ITweenPlayer DoRotationX(this GameObject target, float x, float duration = 1);
ITweenPlayer DoRotationX(this GameObject target, float x, AnimationCurve curve);
ITweenPlayer DoRotationY(this GameObject target, float y, float duration = 1);
ITweenPlayer DoRotationY(this GameObject target, float y, AnimationCurve curve);
ITweenPlayer DoRotationZ(this GameObject target, float z, float duration = 1);
ITweenPlayer DoRotationZ(this GameObject target, float z, AnimationCurve curve);
ITweenPlayer DoRotation(this GameObject target, Vector3 forwardValue, float duration = 1, bool relative = false);
ITweenPlayer DoRotation(this GameObject target, Vector3 forwardValue, AnimationCurve curve, bool relative = false);
ITweenPlayer DoRotationX<T>(this T target, float x, float duration = 1) where T : Component;
ITweenPlayer DoRotationX<T>(this T target, float x, AnimationCurve curve) where T : Component;
ITweenPlayer DoRotationY<T>(this T target, float y, float duration = 1) where T : Component;
ITweenPlayer DoRotationY<T>(this T target, float y, AnimationCurve curve) where T : Component;
ITweenPlayer DoRotationZ<T>(this T target, float z, float duration = 1) where T : Component;
ITweenPlayer DoRotationZ<T>(this T target, float z, AnimationCurve curve) where T : Component;
ITweenPlayer DoRotation<T>(this T target, Vector3 forwardValue, float duration = 1, bool relative = false) where T : Component;
ITweenPlayer DoRotation<T>(this T target, Vector3 forwardValue, AnimationCurve curve, bool relative = false) where T : Component;
ITweenPlayer DoScaleX(this GameObject target, float x, float duration = 1);
ITweenPlayer DoScaleX(this GameObject target, float x, AnimationCurve curve);
ITweenPlayer DoScaleY(this GameObject target, float y, float duration = 1);
ITweenPlayer DoScaleY(this GameObject target, float y, AnimationCurve curve);
ITweenPlayer DoScaleZ(this GameObject target, float z, float duration = 1);
ITweenPlayer DoScaleZ(this GameObject target, float z, AnimationCurve curve);
ITweenPlayer DoScale(this GameObject target, Vector3 forwardValue, float duration = 1, bool relative = false);
ITweenPlayer DoScale(this GameObject target, Vector3 forwardValue, AnimationCurve curve, bool relative = false);
ITweenPlayer DoScaleX<T>(this T target, float x, float duration = 1) where T : Component;
ITweenPlayer DoScaleX<T>(this T target, float x, AnimationCurve curve) where T : Component;
ITweenPlayer DoScaleY<T>(this T target, float y, float duration = 1) where T : Component;
ITweenPlayer DoScaleY<T>(this T target, float y, AnimationCurve curve) where T : Component;
ITweenPlayer DoScaleZ<T>(this T target, float z, float duration = 1) where T : Component;
ITweenPlayer DoScaleZ<T>(this T target, float z, AnimationCurve curve) where T : Component;
ITweenPlayer DoScale<T>(this T target, Vector3 forwardValue, float duration = 1, bool relative = false) where T : Component;
ITweenPlayer DoScale<T>(this T target, Vector3 forwardValue, AnimationCurve curve, bool relative = false) where T : Component;
ITweenPlayer DoReveal(this Text target, string text = null, float duration = 1);
ITweenPlayer DoReveal(this Text target, AnimationCurve curve, string text = null);
ITweenPlayer DoReveal(this TMP_Text target, string text = null, float duration = 1);
ITweenPlayer DoReveal(this TMP_Text target, AnimationCurve curve, string text = null);
IRichTextPlayer DoRichTextReveal(this TMP_Text target, string text = null, float duration = 1);
IRichTextPlayer DoRichTextReveal(this TMP_Text target, AnimationCurve curve, string text = null);
IRichTextPlayer DoRichTextRotateTween(this TMP_Text target, float rotate, string text = null, float duration = 1);
IRichTextPlayer DoRichTextRotateTween(this TMP_Text target, AnimationCurve curve, float rotate, string text = null);
IRichTextPlayer DoRichTextSizeTween(this TMP_Text target, float fontsize, string text = null, float duration = 1);
IRichTextPlayer DoRichTextSizeTween(this TMP_Text target, AnimationCurve curve, float fontsize, string text = null);
IRichTextPlayer DoRichTextTween(this TMP_Text target, bool reveal = true, string text = null, bool sizetween = false, float fontsize = 0, bool rotatetween = false, float rotate = 0, float duration = 1);
IRichTextPlayer DoRichTextTween(this TMP_Text target, AnimationCurve curve, bool reveal = true, string text = null, bool sizetween = false, float fontsize = 0, bool rotatetween = false, float rotate = 0);
IExplodeInPlayer DoMeshExplodeIn(this TMP_Text target, string text = null, float explosionPower = 200, bool fadeOut = true, float fadedelay = 0, bool rotate = true, float rotateMin = 50, float rotateMax = 500, bool useFloatiness = true, float factorMin = 0.02F, float factorMax = 0.15F, float duration = 1);
IExplodeInPlayer DoMeshExplodeIn(this TMP_Text target, AnimationCurve curve, string text = null, float explosionPower = 200, bool fadeOut = true, float fadedelay = 0, bool rotate = true, float rotateMin = 50, float rotateMax = 500, bool useFloatiness = true, float factorMin = 0.02F, float factorMax = 0.15F);
IExplodeInPlayer DoMeshExplodeInFadeOut(this TMP_Text target, string text = null, float explosionPower = 200, float delay = 0, float duration = 1);
IExplodeInPlayer DoMeshExplodeInFadeOut(this TMP_Text target, AnimationCurve curve, string text = null, float explosionPower = 200, float delay = 0);
IExplodeInPlayer DoMeshExplodeInFloatinessFadeOut(this TMP_Text target, string text = null, float explosionPower = 200, float fadedelay = 0, float factorMin = 0.02F, float factorMax = 0.15F, float duration = 1);
IExplodeInPlayer DoMeshExplodeInFloatinessFadeOut(this TMP_Text target, AnimationCurve curve, string text = null, float explosionPower = 200, float fadedelay = 0, float factorMin = 0.02F, float factorMax = 0.15F);
IExplodeInPlayer DoMeshExplodeInRotateFadeOut(this TMP_Text target, string text = null, float explosionPower = 200, float fadedelay = 0, float rotateMin = 50, float rotateMax = 500, float duration = 1);
IExplodeInPlayer DoMeshExplodeInRotateFadeOut(this TMP_Text target, AnimationCurve curve, string text = null, float explosionPower = 200, float fadedelay = 0, float rotateMin = 50, float rotateMax = 500);
IRevealPlayer DoMeshReveal(this TMP_Text target, bool reveal = true, string text = null, bool fadetween = false, float alpha = 1, bool postween = false, Vector3 distance = default, bool scaletween = false, float scale = 1, bool rotatetween = false, Vector3 rotate = default, WaveType wavetype = WaveType.None, float frequency = 0, float duration = 1);
IRevealPlayer DoMeshReveal(this TMP_Text target, AnimationCurve curve, bool reveal = true, string text = null, bool fadetween = false, float alpha = 1, bool postween = false, Vector3 distance = default, bool scaletween = false, float scale = 1, bool rotatetween = false, Vector3 rotate = default, WaveType wavetype = WaveType.None, float frequency = 0);
IRevealPlayer DoMeshFadeReveal(this TMP_Text target, float alpha = 0, bool reveal = true, string text = null, float duration = 1);
IRevealPlayer DoMeshFadeReveal(this TMP_Text target, AnimationCurve curve, float alpha = 0, bool reveal = true, string text = null);
IRevealPlayer DoMeshMoveReveal(this TMP_Text target, Vector3 distance, WaveType wavetype = WaveType.None, float frequency = 0, bool reveal = true, string text = null, float duration = 1);
IRevealPlayer DoMeshMoveReveal(this TMP_Text target, Vector3 distance, AnimationCurve curve, WaveType wavetype = WaveType.None, float frequency = 0, bool reveal = true, string text = null);
IRevealPlayer DoMeshMoveXReveal(this TMP_Text target, float x, WaveType wavetype = WaveType.None, float frequency = 0, bool reveal = true, string text = null, float duration = 1);
IRevealPlayer DoMeshMoveXReveal(this TMP_Text target, float x, AnimationCurve curve, WaveType wavetype = WaveType.None, float frequency = 0, bool reveal = true, string text = null);
IRevealPlayer DoMeshMoveYReveal(this TMP_Text target, float y, WaveType wavetype = WaveType.None, float frequency = 0, bool reveal = true, string text = null, float duration = 1);
IRevealPlayer DoMeshMoveYReveal(this TMP_Text target, float y, AnimationCurve curve, WaveType wavetype = WaveType.None, float frequency = 0, bool reveal = true, string text = null);
IRevealPlayer DoMeshMoveZReveal(this TMP_Text target, float z, WaveType wavetype = WaveType.None, float frequency = 0, bool reveal = true, string text = null, float duration = 1);
IRevealPlayer DoMeshMoveZReveal(this TMP_Text target, float z, AnimationCurve curve, WaveType wavetype = WaveType.None, float frequency = 0, bool reveal = true, string text = null);
IRevealPlayer DoMeshRotateReveal(this TMP_Text target, Vector3 rotate, bool reveal = true, string text = null, float duration = 1);
IRevealPlayer DoMeshRotateReveal(this TMP_Text target, Vector3 rotate, AnimationCurve curve, bool reveal = true, string text = null);
IRevealPlayer DoMeshRotateXReveal(this TMP_Text target, float x, bool reveal = true, string text = null, float duration = 1);
IRevealPlayer DoMeshRotateXReveal(this TMP_Text target, float x, AnimationCurve curve, bool reveal = true, string text = null);
IRevealPlayer DoMeshRotateYReveal(this TMP_Text target, float y, AnimationCurve curve, bool reveal = true, string text = null);
IRevealPlayer DoMeshRotateYReveal(this TMP_Text target, float y, bool reveal = true, string text = null, float duration = 1);
IRevealPlayer DoMeshRotateZReveal(this TMP_Text target, float z, bool reveal = true, string text = null, float duration = 1);
IRevealPlayer DoMeshRotateZReveal(this TMP_Text target, float z, AnimationCurve curve, bool reveal = true, string text = null);
IRevealPlayer DoMeshScaleReveal(this TMP_Text target, AnimationCurve curve, float scale = 0, bool reveal = true, string text = null);
IRevealPlayer DoMeshScaleReveal(this TMP_Text target, float scale = 0, bool reveal = true, string text = null, float duration = 1);
IPathPlayer SetClosed(bool closed);
IPathPlayer SetLookMode(PathLookMode lookmode);
IPathPlayer SetPoints(List
IPathPlayer SetTarget(Transform target);
IPathPlayer SetUseLocalPosition(bool uselocal);
IPathPlayer SnapTargetToFirstPoint();
iTweenPlayer SetDelay(float delay);
iTweenPlayer SetDuration(float duration);
iTweenPlayer SetEase(EaseType easeType);
iTweenPlayer SetLoop(bool loop);
iTweenPlayer SetLoopCount(int loopCount);
iTweenPlayer SetLoopDelay(bool loopDelay);
iTweenPlayer SetLoopType(LoopType loopType);
iTweenPlayer SetScaledTime(bool scaledtime);
iTweenPlayer SetYoYoDelay(float yoYoDelay);
iTweenPlayer SetValue(object value);
void Play();
void Play(bool reversePlay);
void PlayOnce();
void PlayReverseOnce();
void Stop();
void ForceEnd(bool invokeCallback);
void StopAndReset();
iTweenPlayer AddOnStartListener(UnityAction call);
iTweenPlayer AddOnYoYoListener(UnityAction call);
iTweenPlayer AddOnCompleteListener(UnityAction call);
Keyframe[] CurveTweenUtility.GetAnimationCurve(EaseType easeType);